Game Art Tips, Tricks and Advice from Several Industry Bloggers
I’ve mentioned Jon Jones before and his incredibly useful (and oh-so-blunt) article “Your Portfolio Repels Jobs.” Jeff Parrot has a similar series of articles, although some more specifically geared towards environment artists, as well as a smattering of tutorials.
My favorite of the batch, although it’s a little less pertinent to this blog, is definitely Simon Schreibt’s clever explorations of tricks various games have used to get the most out of their graphics. They’re great and easy reads with lots of pictures, but the educational value and insight (such as what a bunch of cheaters game artists are) are downright delightful.
(Thanks to Patrick Gilliland for pointing me to Schreibt’s blog.)