GuildWars 2 Environment Prototyping
These great (and image-heavy) posts by GuildWars 2 artist Jason Stokes provide a wonderful walkthrough of the artists’ process for developing and building environments for the game. No single post of his is a particularly thorough breakdown, but combined together the posts are a give a great deal of insight into their concepting, prototyping and thought processes.
The main link is to the whole thread, but here are links to the individual breakdowns:
- Intro and Char City
- Dragon Carcass and Fort Trinity
- Sanctuary (Iceberg City) and Divinity’s Reach Gardens
- The Grove and Lion’s Arch